
Kadoes Khan
|
Posted - 2007.12.23 00:02:00 -
[1]
Originally by: NoNamium Edited by: NoNamium on 21/12/2007 07:48:41
Originally by: Gethinlane As far as i see it there might be ONE thing that means the Golem could be a faster mission runner:
It's Higher Alpha Strike.
So in some cases the Golem might be able to kill targets in one less volley compared to the CNR.
This in turn would negate the extra ROF gained by the CNR.
Lets say (for easy sake) that a cruise missile does 100 damage, and fires a missile every 10 seconds. And that the target has a total of 3200 effective hitpoints.
The CNR would cause 700 damage per volley, but at 1.25x the rate of normal launchers (ever 8 seconds). So it would require 5 volleys totalling a time of 32 seconds - (you don't count the time for the first volley - volley:8s:volley:8s:volley:8s:volley:8s:volley)
The golem would cause 800 damage per volley, every 10 seconds. It would therefore require only 4 volleys totalling a time of 30 seconds.
As you can see, it MIGHT be a little bit faster under certain circumstances.
Although, since these circumstances would be rare, the CNR would be faster for everything else.
The pro-CNR people generally seem to assume that speed equals more isk/hour. This is a false assumption. Even IF you could mission-run at 16% greater speed than the Golem which for several reasons isn't possible, some mentioned here and some I'll expand on if necessary, then you wouldn't get the same amount of loot nor any salvage.
A mission gives you the following rewards:
Reward. Bonus. Bounty. Loot. Salvage.
I don't have the exact numbers here but let me give an example, which should be somewhat realistic:
Mission - Guristas Extravaganza (Motzu - New Citadel region)
Done in a Golem
Reward - 1.5M Bonus - 1.5 Bounty - 10-12M (This may be a bit off, but not by much) Loot - 3-4M Salvage - 5-7M
Done in CNR
Reward - 1.5M Bonus - 1.5 Bounty - 10-12M (This may be a bit off, but not by much)
Lets be pessimistic and say it takes 25% longer for the the Golem to finish, and lets even throw more in favor of the CNR that some ships die near it and it gets a full 1M worth of loot, and lets make it worse for the Golem. The mission gives 12M in bounty and lowest scores on loot and salvage for the Golem.
Total Reward:
Golem: 1.5M + 1.5M + 12M + 3M + 5M = 23M CNR: 1.5M + 1.5M + 12M + 1M = 16M
but the Golem spent 5/4 of the time getting that amount of isk which means we need to divide by that number to get the same time frame:
Golem isk/time: 23M / (1.25) = 18.4M CNR isk/time: 16M
now the CNR should also accumulate more LP over time, but these are hard to add to the equation unless we give them some isk/LP value. If anyone would like LP to the equation, be my guest.
Now I used very pessimistic numbers for the Golem and it still comes out on top. This talk about DPS and tanking is really deluding you from the real issue: ISK/HOUR-rate.
Hope this shed some more light on the issue.
- NoNamium
PS: Even if you double the amount of bounty they each come out 28M.
Not sure for others but I can get about 2000-2300 ISK/LP. How much LP were you getting per hour with each setup? -=^=- "Someday the world will recognize the genius in my insanity." |